As the Track Wrangler for Sebring on Forza Motorsport, I organized reference photos, analyzed race footage, and processed point cloud data for accuracy and authenticity. I worked closely with our internal and external artists to ensure we had all the needed content. I worked closely with our team lead and art directors for cohesive visual quality across the track and with our licensing team to make sure all of our content met the contract requirements. In addition to managing the track content, I polished textures, geometry, and asset placement across the track.
This track was made in collaboration with the entire Forza Motorsport team.